Comrades’ Voice
Previously we asked you what questions you had for Dylan. Here are some of your questions and answers!
The first question comes from Comrade LuffyRynda who wanted to know about Dylan’s process for inspiration.
Thinking up an idea for a new game is one of the hardest things about making games, but I draw upon my childhood experiences and the games that inspired me back in the 1980s on 8-bit computers. The ideas were very raw back then, so pulling elements out from there and adding in new unique elements is a pretty good recipe. The Tomorrow Children’s setting pulled from a lot personal experience, growing up during the Cold War in the UK with TV shows such as The Prisoner, and then seeing how Eastern Europe developed after the USSR transformed itself into Russia.
Next up, Comrade JavaDuke wanted to know if difficulty scales with the number of players. Here’s what Dylan had to say:
Yes, the difficulty scales with the number of players in town, as well as the level of development of the town too. It’s not an instantaneous change though, and takes a while to average out.
Ambassador XPert was wondering about the possibility of running an island without an Internet connection.
We can’t answer this yet as we are still working through things surrounding the P2P experience. The game is definitely better when played online with your Comrades!
Didn't have your question answered? Don't worry! We'll be featuring some more questions in the next issue!
We are wondering: What is your favorite song from The Tomorrow Children, and why?