2007 January –
Game Prototype for Nintendo DS We are now developing our next game prototype for the Nintendo DS.
Game Prototype for Nintendo DS We are now developing our next game prototype for the Nintendo DS.
PS3 and Next Generation 3D Technology Research As always, we are continuing to develop 3d technologies for next generation game consoles. Our most recent technologies, released in November 2006, include the graphics for the PS3 Operating System as well as its musical visualizer.Watch this space for more details of PS3 technology as they are released.
Q-Games is pleased to announce our crazy/burger/action/zombie/arcade VR game Dead Hungry will be available October 31st for the PlayStation VR! To celebrate this occasion, it will be 25% off during the first week of release in North America or Europe AND come with a limited time exclusive Dead Hungry PlayStation theme! Bite at your chance before it…
Starfox Command for Nintendo DS Shipped Starfox Command, a Touch-Generation 3D shooter and strategy game for the Nintendo DS. The Japanese version was released in August 2006, and the North American version one month later. Please visit the official site for more information↓ http://www.starfox.com/command
Game Prototype for Nintendo DS Development of game prototype for the Nintendo DS.
“Digidrive” for Nintendo GBA Micro Shipped Digidrive, a very original minigame for the GBA Micro. Digidrive was released to the Japanese market in July 2006 as part of the bitGenerations series from Nintendo.
PSP Technology Research and E3 Demo Q-Games has been developing technology for use with Sony’s up and coming PSP (handheld playstation). During the course of this research we developed demonstrations of Spherical Harmonic Lighting, a recently developed technique for generating realistically lit 3d scenes. More information on these techniques can be found in the following…
Next-Generation Hardware Game Development Q-Games spent six months developing technology for a game on a next-generation platform. We developed graphics technology using the latest video cards and PCs to try and emulate at least a small fraction of the performance of next-gen machines.
Development of Two Mini Game Prototypes Q-Games began work on two original game prototypes. One of which was accepted for full-production by a major publisher and begins full production in August.
Mini Game Project An interesting idea for a small but fun-packed game was thought up by Q-Games’ members. We began development of a prototype to show to publishers.